design patterns in .net

sam
sam
Member
378 Points
48 Posts

Hi,

what are design patterns in .net? Is MVC a design pattern?

Views: 9494
Total Answered: 1
Total Marked As Answer: 1
Posted On: 16-Aug-2015 23:27

Share:   fb twitter linkedin
Answers
Rahul Maurya
Rahul M...
Teacher
4822 Points
23 Posts
         

Hi Sam,

Design patterns provide general solutions or flexible way to solve common software design problems.

"Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice."

                                                                      -- Christopher Alexander - A Pattern Language

The 23 Gang of Four (GoF) patterns are generally considered the foundation for all other patterns. They are placed in three groups: Creational, Structural, and Behavioral (for a complete list see below). 

Creational Patterns

  • Abstract Factory: Creates an instance of several families of classes
  • Builder: Separates object construction from its representation
  • Factory Method: Creates an instance of several derived classes
  • Prototype: A fully initialized instance to be copied or cloned
  • Singleton: A class of which only a single instance can exist

Structural Patterns

  • Adapter: Match interfaces of different classes
  • Bridge: Separates an object’s interface from its implementation
  • Composite: A tree structure of simple and composite objects
  • Decorator: Add responsibilities to objects dynamically
  • Facade: A single class that represents an entire subsystem
  • Flyweight: A fine-grained instance used for efficient sharing
  • Proxy: An object representing another object

Behavioral Patterns

  • Chain of Resp.: A way of passing a request between a chain of objects
  • Command: Encapsulate a command request as an object
  • Interpreter: A way to include language elements in a program
  • Iterator: Sequentially access the elements of a collection
  • Mediator: Defines simplified communication between classes
  • Memento: Capture and restore an object's internal state
  • Observer: A way of notifying change to a number of classes
  • State: Alter an object's behavior when its state changes
  • Strategy: Encapsulates an algorithm inside a class
  • Template Method: Defer the exact steps of an algorithm to a subclass
  • Visitor: Defines a new operation to a class without change
Posted On: 25-Aug-2015 22:34
 Log In to Chat